Search results for "Gamification Teaching"
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LET'S PLAY INTO THE ENGLISH CLASSROOM.
2015
The role of playing as an extremely effective teaching tool with learners at every age has been already well acknowledged by authors from all over the world. In the FL classroom the fundamental characteristic of the gaming approach is the turn over of the perspective that not only emphasizes the affective relationship that occurs between teacher and student in the teaching/learning process, but also underlines the centrality of the learner as the main actor in the learning process. Games in the classroom help create communicative and significant learning environments where attention to individuals or to special education needs, respect of the rules, cooperation, solidarity, overcoming of di…